Module pacai.ui.capture.frame
Expand source code
from pacai.ui import token
from pacai.ui.frame import Frame
TIE_TEXT_COLOR = (180, 60, 180)
RED_TEXT_COLOR = (229, 0, 0)
BLUE_TEXT_COLOR = (0, 76, 229)
class CaptureFrame(Frame):
"""
A frame specific to capture.
Capture frames understand how to properly color each side of the board.
"""
# Override
def _getAgentBaseToken(self, x, y, agentIndex, state):
if (state.getAgentState(agentIndex).isPacman()):
return token.PACMAN_2 + agentIndex * 100
else:
return token.GHOST_1 + agentIndex * 100
# Override
def _getCapsuleBaseToken(self, x, y, state):
if (x < self._boardWidth / 2):
return token.RED_FOOD_BASE
else:
return token.BLUE_FOOD_BASE
# Override
def _getFoodBaseToken(self, x, y, state):
if (x < self._boardWidth / 2):
return token.RED_FOOD_BASE
else:
return token.BLUE_FOOD_BASE
# Override
def _getTextColor(self):
if (self._score > 0):
return RED_TEXT_COLOR
elif (self._score < 0):
return BLUE_TEXT_COLOR
else:
return TIE_TEXT_COLOR
# Override
def _getWallBaseToken(self, x, y, state):
if (x < self._boardWidth / 2):
return token.RED_WALL_BASE
else:
return token.BLUE_WALL_BASE
Classes
class CaptureFrame (frame, state, turn)
-
A frame specific to capture. Capture frames understand how to properly color each side of the board.
Expand source code
class CaptureFrame(Frame): """ A frame specific to capture. Capture frames understand how to properly color each side of the board. """ # Override def _getAgentBaseToken(self, x, y, agentIndex, state): if (state.getAgentState(agentIndex).isPacman()): return token.PACMAN_2 + agentIndex * 100 else: return token.GHOST_1 + agentIndex * 100 # Override def _getCapsuleBaseToken(self, x, y, state): if (x < self._boardWidth / 2): return token.RED_FOOD_BASE else: return token.BLUE_FOOD_BASE # Override def _getFoodBaseToken(self, x, y, state): if (x < self._boardWidth / 2): return token.RED_FOOD_BASE else: return token.BLUE_FOOD_BASE # Override def _getTextColor(self): if (self._score > 0): return RED_TEXT_COLOR elif (self._score < 0): return BLUE_TEXT_COLOR else: return TIE_TEXT_COLOR # Override def _getWallBaseToken(self, x, y, state): if (x < self._boardWidth / 2): return token.RED_WALL_BASE else: return token.BLUE_WALL_BASE
Ancestors
- Frame
- abc.ABC
Methods
def getDiscreteAgents(self)
-
Inherited from:
Frame
.getDiscreteAgents
Get the agentTokens, but with interger positions.